No, Apple Does Not Share Your FaceID Data

The notch full of sensors on iPhone X enables Face ID to capture

accurate face data by projecting and analyzing over 30,000 invisible dots to create a depth map of your face and also captures an infrared image of your face. A portion of the A11 Bionic chip’s neural engine — protected within the Secure Enclave — transforms the depth map and infrared image into a mathematical representation and compares that representation to the enrolled facial data.

Meanwhile, from the same notch, third party developers can access

a coarse 3D mesh geometry matching the size, shape, topology, and current facial expression of the user’s face.

These are 2 different things.

For more see Apple’s support article on Face ID and their developer documentation on ARKit Face Tracking.

The Apple Watch Platform

I’ve a phone in my pocket most of the time, Alexa is always waiting for me in the kitchen and I spend hours every day in front of an old fashioned PC but my watch is with me all day long wherever I go. Sometimes it’s the only computation available and almost always it’s the least intrusive.

Apple Watch, The Computer That's Always There

As good as Apple Watch is though, it has so far failed as an app platform. Apple Watch is built on the same technology that runs iPhone, and the same tools that developers use to make iPhone apps are used to make Apple Watch apps, so why are there so few Apple Watch apps, and why are so many really bad?

The original watch hardware was very limited, and app support even more so. Apps actually ran on your phone and were sort of beamed onto the watch’s screen. If you managed to find the apps on the terrible honeycomb grid they loaded really slowly and performed terribly. A lot of developers and users were instantly turned off of third party apps, but the watch got by with the excellent built in notifications and fitness tracking functionality.

Each release of watchOS and every hardware revision has seen incremental improvements to third party app support: apps actually running natively on the watch, custom watch face complications, new capabilities, better performance, and a better way of launching apps (a list!). But the great new app platform imagined when the watch was first announced has still to arrive and many apps on your Apple Watch today likely still date back to the original release.

I don’t know what it will take for the Apple Watch platform to become as successful as the Apple Watch but I don’t think the capability of the device or the OS is holding it back at this stage (though WatchKit does leave a lot to be desired.) I’d like to see watch apps completely decoupled from iPhone apps (they run on the watch now, but are still delivered as extensions of iPhone apps) and they need to have more ways to integrate with or at least appear on the watch face. At least then we might finally be able to rule out finding, installing and launching watch apps as the reason for there not being very many good ones.

Why Can't We Just Pay for Free Unlimited iCloud Storage?

Over the past few years Apple has proven that they’re willing to try charging higher prices for iPhone. Just a couple of years ago the 6S plus was priced from $749, a year later the 7 plus was available from $769 and now the 8 plus is on sale from $799. Meanwhile, the market has shown it’s happy to pay those prices and I suspect it will prove so once more with the impending $999 iPhone X.

What I’d like to see next year is for Apple to charge us even more money for phones that don’t cost them anything extra to produce, and here’s why:

The experience of figuring out that you might need an iCloud subscription, figuring out how much space you might need, paying for it, dealing with the inevitable failures to renew when your card expires or your balance is low, and getting warnings about backups failing is awful. I’d love to see Apple try to figure out the cost of providing all new iPhone users with unlimited (with an asterisk that says there’s actually some limits) iCloud storage and build it into the price of the phone.

I pay Apple $35.88 for iCloud storage each year, I’d happily pay $99 more for the phone instead.

Audio Degapinator - The Poor Dev’s Smart Speed

I’ve been listening to podcasts with Overcast’s Smart Speed feature turned on for long enough to have saved 55 hours of not listening to the silences between every podcast host’s thoughts.

I decided to spend 1 of those hours today making my own very simple, very limited, but surprisingly effective AVAudioPlayer version of that feature. I’ll explain below how it works, but you can check out the full Swift iOS source (there’s not much to it) on GitHub: Audio Degapinator on GitHub.

AVAudioPlayer offers features for audio level metering:

/* metering */
    
open var isMeteringEnabled: Bool /* turns level metering on or off. default is off. */

open func updateMeters() /* call to refresh meter values */

open func peakPower(forChannel channelNumber: Int) -> Float /* returns peak power in decibels for a given channel */

open func averagePower(forChannel channelNumber: Int) -> Float /* returns average power in decibels for a given channel */

And for adjusting playback, including:

open var rate: Float /* See enableRate. The playback rate for the sound. 1.0 is normal, 0.5 is half speed, 2.0 is double speed. */

My code then:

  • turns metering on
  • updates meters with a timer
  • checks if there is currently silence playing using averagePower
    • increases the playback rate 2x until the silence ends

I tested using the latest episode of ATP and Debug episode 49. In both cases the silences were noticeably reduced and, to my ear, sounded completely natural. I listened to the entire episode of Debug and it had shaved off a little over 3 minutes by the end.

This was a fun little project, it’s the first time I’ve looked at anything related to audio playback on iOS in quite a while and it was super interesting … I fear I may just have to write my own podcast app now.